![]() The premise is classic in both form and function you’re a nondescript space-marine dispatched to investigate strange happenings at some sci-fi facility. It immediately grabs your attention, and if for some reason it doesn’t, the gunplay certainly will. Like Amid Evil, Prodeus offers a clever synthesis of old and new tech, but in such a way that results in a completely different style. Lights flicker, explosion flare, blood from burst demons glistens on the faceplate of your helmet. The result is an alluring combination of dense, crunchy pixels and dynamic, high-contrast environments. Prodeus takes this style, then carefully infuses it with modern lighting and shading techniques. Prodeus is essentially a modern take on 2.5D shooters like Doomor Duke Nukem, which combined 3D environments with 2D, sprite-based models for features like enemies and in-game objects. It is slightly lacking in terms of originality, but we’ll get to that soon enough.įor now, let’s discuss the first thing you’ll probably notice about Prodeus – its distinctive aesthetic. Even in its semi-finished state, Prodeus ranks among the best of these so-called ‘boomer-shooters’, with fantastic-feeling weapons and a substantive campaign featuring lots of well-designed levels. Prodeus follows the trend of other recent, nineties-style shooters such as Dusk and Amid Evil, which eschew graphical realism and scripted set-pieces in favour of mazey levels, fast-paced gunplay, and pre-millennium visual styles. ![]() READ MORE: Video game songs that had no right to bang as hard as they did.For what it’s worth, Prodeus doesn’t feature vampires either, although being an Early Access game, who’s to say that it won’t? It is not to be confused with Proteus, a lovely musical walking simulator from 2013 that doesn’t have any blood or vampires whatsoever. Prodeus is a stylish, gleefully violent retro-FPS with more blood in it than a hospital for vampires. This week, Rick enjoys a crimson shower in bloody retro-shooter Prodeus. ![]() It's familiar stuff, but it's also a solid backdrop for the much more impressive core gameplay and aesthetic.Unfinished Business is NME’s weekly column about the weird and wonderful world of Early Access games. The overarching goal was to find various keycards to progress deeper into the non-linear level, eventually opening up a portal to escape through. It sees the player crawling through hellish facilities and outdoor spaces, finding new weapons and slaying hordes of demonic creatures. This mission was the biggest and is most emblematic of what to expect from the game. Still, it illustrated the fluidity of Prodeus' mechanics, which were on most clearly on display in the second mission. It was reminiscent of the Pilot's Gauntlet in Titanfall 2, but not as elaborate. These two familiarize the player with the mechanics, and while the first mission was rather basic, the third provided a nice obstacle course to speed through. Of the three missions available in the Beta, the first was largely a tutorial, and the third was essentially a bonus stage. ![]() Related: Here's Every Major Franchise Microsoft Owns With The Bethesda Purchase Much of this comes from the punch of its gunplay and the spectacle of its presentation. Nothing about Prodeus is particularly new, but it's undeniably flashy. Essentially, it's a DOOM-style FPS with more demons and blood than you can shake a BFG at. While Prodeus is still in its Closed Beta, the game already shows immense promise. ![]()
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